As a result, battles are often based on careful positioning to take advantage of bonus steps via exploiting the 4-mech support attacks to guarantee a kill for each squad member. Although a unit can gain unlimited Bonus Steps in Zero and F, Neo limited the amount of potential turns by a character's level, increasing every 10 levels. Also added since Zero, pilots are given Bonus Steps when they successfully kill an enemy, allowing them additional turns. The squad system is based around a unit which leads a squadron of 4 mechs so long as the other 3 mechs are within the squad leader's command aura (and starting from Zero) they can gang up on a target using support-attacks (so long as their weapons are within range of the target) and can in turn support-defend on the enemy's turn. The games follows a very traditional SRPG gameplay set in place by Fire Emblem and that other robot-oriented strategy series, but mixed with its own squad system. Most of these games played fast and loose with the rules, but G Gen marked the start of a more serious turn, bringing pilots into the equation and expanding the player's options vastly as time went on. G Generation ( G Gen for short) has its roots in the myriad SRPG titles made for the Super Famicom in the early to mid-1990s. people call this, "Gundam".Ī series of Turn-Based Strategy games developed by Tom Create based on the immensely popular Gundam franchise.
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