You could not read about it outside of the game and really 'get it. But the game's 'story' does not stand on its own. ![]() You can find audiologs that recite quotes from scientists and philosophers, and there are many hidden answers as to 'why' things are the way they are. There is no classical narrative - at least not one that exists in words. It's also got a lot to say about how solutions come about after you simply stop trying to find the answer and just exist for a few moments. The puzzles are all maze puzzles in some shape or form and there is a huge emphasis on the way we come to understand complex systems over a series of gradual moments of epiphany. The Witness is a puzzle game about mazes, perspective, and learning. The Talos Principle is a classical platforming-puzzler with a variety of different and quite distinct mechanics, with several distinct (some inventive, some trite) narrative devices that give the game it's story-feel. Portal is an inventive puzzle game that might stump you for fifteen or so minutes on some of the harder puzzles and the game is dragged along by a classical narrative about an evil robot.
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